Thursday, October 7, 2010

Weekly blog

WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.)
We are designing this game for kids of age 5-16, they should be able to use the arrow keys for the game's abilities, basically all about using technology.

  • WHAT will your game teach the player about your topic? (Be specific!)


  • Our game will teach the player the physics of gravity and the use of technology.

    WHERE does your game happen?


    An industrial park that has a lot of levers and other tech



  • Describe the world you will design for your game.



  • The game will be center around using levers like a building making machines

    How will this setting add to the learning experience?


    Technology is mostly used around buildings who build other machines

    HOW does your game world teach the player about your topic?

    This is where you find the technology mostly being used at.


    What happens in the world that helps the player learn?

    Noises and blocks moving around.




  • How does the player use what they learned to make something happen in the game?


  • Technology just basically easing our lives and the person will probably think of ideas to make our lives even easier to deal with.





  • WHY is a game a better way of understanding your topic than a quiz?


  • It is a hands on opportunity to use physics and levers to achieve a goal.

    2 comments:

    1. very nice sounding game, ours is a physics/gravity game to so it will be interesting to compare them.

      ReplyDelete
    2. When you post try not to use abbreviations also make it look nice by tightening up the spaces.

      ReplyDelete