We are designing this game for kids of age 5-16, they should be able to use the arrow keys for the game's abilities, basically all about using technology.
Our game will teach the player the physics of gravity and the use of technology.
WHERE does your game happen?
An industrial park that has a lot of levers and other tech
The game will be center around using levers like a building making machines
How will this setting add to the learning experience?
Technology is mostly used around buildings who build other machines
HOW does your game world teach the player about your topic?
This is where you find the technology mostly being used at.
What happens in the world that helps the player learn?
Noises and blocks moving around.
Technology just basically easing our lives and the person will probably think of ideas to make our lives even easier to deal with.
It is a hands on opportunity to use physics and levers to achieve a goal.
very nice sounding game, ours is a physics/gravity game to so it will be interesting to compare them.
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